![]() ![]() The developers made the fog green and claimed it was "Kryptonite fog" being used by Lex Luthor. It reminds me of the Superman game for Nintendo 64, where fog had to be used to limit view distance because of technical limitations on the hardware. ![]() There still are slowdown problems, except that Namco masks them with a blur effect to attempt to make it look like the game is going into slow motion or something. The backgrounds look much better, but the character models are simpler, which makes sense since the character models in SC2 overtaxed the PS2 and caused slowdown problems. ![]() Of course, the PS2 can't do HD, which is a real shame, and all the more reason to drop this dinosaur and get with the times. If anything, I'd say that SC2 in 720p HD on the GameCube and Xbox are more impressive than SC3. The PS2 shows its age in this title, which honestly does not look much better than SC2. The irony is that if they were looking to make a shallow but impressive-looking fighter, they picked the wrong console for it by far. This is flash, smoke, mirrors, whiz-bang, ooh and aah, but it is not the makings of a better fighting game – just a better-looking fighting game. Just about every character has a ton of single-hit moves that, when hitting or getting a counter-hit, remove control over the game from both players while one character does something wicked-looking to the other. Most characters are stuck using canned, flashy-looking combos over and over. In many ways I see SC3 as Namco attempting to copy Dead or Alive, of all things. Moving just doesn't have that same free feeling that it did before. It's much harder to dodge attacks in this game and more difficult to get some distance between you and your opponent. Freedom of movement, the hallmark of this series, has been diminished severely. The actual fighting in Soul Calibur III feels like a dumbed-down version of Soul Calibur 2. The core of these games has always been that there was a fantastic, balanced, fighting system, with an interesting and diverse set of characters. There was a period when I gave that game more of my life than most people work during a week so when I play Soul Calibur III, I lament that they didn't do more to improve on what they already had. Now we have Soul Calibur III, which finally breaks the trend of arcade to home, but is it a clean break? They've been at this for a long time, always releasing arcade hits and then porting them to home systems. We've seen them come to dominate the 3D fighter market, producing what expert gamers agree are the best fighting games on the planet. Namco has been making 3D fighters for a long time, and over the years, we've seen them grow worldwide franchises out of simple titles such as Tekken and Soul Edge. ![]()
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